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You can get the pallete.pal file from any default map's ObjectLighmaps folder and just place it in your own. Q: I added an object to my custom map, and its all blue - What is the deal?Ī: It will go away when you have the pallete.pal file in the ObjectLightmaps folder. If the file structures are not the same (except for the mapname) then you mispacked.Ĭheck out this tutorial by Cajun Wolf for help: If its still having the same problem, you can open your map in Winrfa and look at the file structure, then open another map to compare it with.
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Try repacking the map, and make sure that the base folder is BF1942 or BFVietnam. The game scans the levels folder and does some checking of the maps as its loading the mod.
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A mispacked map will cause the game to CTD when trying to load the mod (even before you have a chance to load the map). I just packed my map and added it to my levels folder and now I can't even start the mod.Ī. Then, hold down the CTRL key and use the nudge tool (shortcut: m) to gently move it in the position you want.ĬTRL also works when rotating objects in the X and Y axes.Q. Simply place an object in the general location you want, select it, unlock it. One of them is using it in conjuntion with placing objects. I did this with a couple custom maps that I had Botinated and still saved 53MBĪs is displayed in the tips of the day, the CTRL key is used in a variety of ways. After packing your map with WinRFA and making finishing touches, use the 'Copy Level To.' and enter your real mapname. Start creating your map with a genric name, even the default one will do. Just packing with WinRFA just packs the files but doesn't actually compress it much(if any). I usually just remove the objectspawn files from the conquest folder before starting it up in ED42.You can use Battlecraft to pack your map better, if you ever had to extract it for any reason like adding singleplayer or manual editing. If they are created in ED42, they work just fine, but if you try to load a map from a mod that has custom objectspawn templates, the map will CTD when you try to save the map. Check with the mods mapping forums for latests versions.ĮD42 everything has to be extracted from the RFA files before you can work on any maps, and then you have to repack it when you are done.ĮD42 has problems handling mods where other than the standard objectspawn templates are used. You will need to extract your map, add singleplayer/coop, and then repack.īattlecraft uses.
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Finish with your map in Battlecraft before adding single player or coop. In the n file, it adds a command to run AI - this should be removed. Please post questions in another thread in the forums.įirst of all be aware Battlecraft and ED42 do not support COOP or single player.īattlecraft actually adds create problems after coop or single player is added. This is a sticky post for fellow mappers to post tips on using Battlecraft & Editor 42.
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